Level Designer

Application deadline date has been passed for this Job.
All in! Games
  • Data wysłania: 8 marca, 2021
  • Aplikacje 0
  • Wyświetlenia 324
Opis stanowiska

All in! Games is a publishing house and development team. We create and support unique games for PC and consoles, working on both Polish and international projects. Some of our cool titles are Ghostrunner (One More Level; co-publisher: 505 Games) and Tools Up! (The Knights of Unity). Remember the name—we are gonna be loud!

We are a group of gaming enthusiasts who enjoy teamwork and sharing ideas, celebrate successes and learn from mistakes. We organize our work ourselves, choose the best way to complete tasks and trust each other to make the final result the best it can possibly be.

Join our Internal Development team as a:

Level Designer

As a Level Designer, you will be responsible for creating engaging architecture in game levels that will enhance the fun factor of gameplay.

Be sure that you:

  • have at least 2 years of professional experience in level design
  • have a very good knowledge of the Unity 3D Engine
  • have at least one successfully shipped game on PC or console
  • can communicate with team members and know which dialogue option will not fail the quest
  • are self-motivated and have the ability to prioritize and deliver the best quality work within deadlines
  • have the ability to process, understand, and implement feedback
  • have a good knowledge of the console market & gaming trends  and are passionate about third-person action games
  • have strong command of both English and Polish

Your tasks will be to:

  • design levels starting from the concept stage, through the whitebox phase, scripting, debugging, and optimizing them
  • collaborate with the visual/meshing department to ensure that the levels are of the highest visual quality while keeping  gameplay entertaining as well as the designer and coding teams, creating maps as fun as they can be and integrating any new features into built-in levels
  • take part in the general game design process

What do you think about these great perks?

  • you decide how to complete the tasks you get
  • secret knowledge: release dates of the games! Play before premieres! Score!
  • enjoy flexible working hours (core hours: 10:00-15:00)
  • an employment contract or B2B and an attractive salary
  • multisport, fruits, tea, coffee and more awesome benefits to come as we level up in the future
  • geeky atmosphere. Come to the dark side, it’s pretty cool here 🙂
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